A Mind Forever Voyaging

A Mind Forever Voyaging

Robot 476
Genre:
Adventure
Company:
Infocom, Inc.

Box

The player controls PRISM, the world's first sentient computer, in the year 2031. The economy of the United States of North America (USNA) is failing. Great numbers of youths are turning to "Joybooths" (a device which directly stimulates the sensory input of the brain) and committing suicide by overstimulation. A new arms race involving nuclear weapons no larger than the size of a common pack of cigarettes threatens to turn the USNA into a police state. Unaware that it is a sophisticated computer, PRISM has been living for 11 years (in real-world time; 20 years have passed within the simulation) as an ordinary human, "Perry Simm." Dr. Abraham Perelman, PRISM's "father", informs Perry of his true nature and gently brings him from simulation mode into reality. Perelman explains that he has awakened PRISM so a vital mission can be performed: running a simulation of a revitalization plan (dubbed the Plan for Renewed National Purpose), sponsored by Senator Richard Ryder. The plan calls for "renewed national purpose" through de-regulation of government and industry, military conscription, a unilateral approach to diplomatic relations, trade protectionism, and a return to traditional and fundamental values. While in simulation mode, Perry is able to record experiences in a buffer which will be analyzed to evaluate the success of the plan. If Perry "dies" in the simulation, it is not catastrophic; the simulation can simply be reset and reentered.

Source: Wikipedia

Available at

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